After months of teasing and speculation, Nikon has officially revealed their newest flagship DSLR, the Nikon D4s . This leader-of-the-pack for Nikon replaces the D4 as the most advanced Nikon DSLR available, a step forward for professional users of Nikon cameras. It features a new sensor, new auto-focus technologies, a new low-light peak and expanded video capabilities over its predecessor. Given that the D4s isn’t a new model by Nikon, and is instead a continuation of an established line, photographers shouldn’t expect a camera that changes the game. Nikon didn’t aim for a game changer with the D4s, just a camera that perfected their offering to Nikon faithful. If you’re a part of that crowd or are just getting started with DSLRs, we’ll explain why this camera is special.

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When compared to its predecessor, the D4, the new Nikon D4s offers a few well-defined and very intentional upgrades. It features a new 16.2MP sensor, designed as an upgrade to the unit in the D4 and the Nikon Df , and light sensitivity settings of up to ISO 409,600. To the uninitiated, that 16.2MP number might seem underwhelming, especially since Nikon’s entry level DSLR offers 24.2MP in its sensor. Megapixel counts are not a measure of image quality, just the total number of pixels that comprise an image. Given that the 16.2MP on the D4s occupy a very large sensor with plenty of physical space per pixel, it can produce possibly the best image quality capable in a Nikon camera. By comparison, Nikon’s newest entry-level DX-format DSLR features 24.2MP on a small sensor, packing many more pixels on a smaller sensor plane. The advantage of the D4s’s sensor is one of image quality and light sensitivity, and the final image is intended to be as clean and crisp as a modern DSLR can produce.

In terms of low-light sensitivity, the recent frontier of digital photography, the Nikon D4s represents further evolution. Optionally, its ISO light sensitivity setting can climb to ISO 409,600, far higher than most professionals would ever need, but what it is designed to accomplish at the lower range provides usable images at high ISOs up to ISO 12,800 and beyond. In other words, in low-light settings, the D4s can boost light sensitivity to freeze motion at high shutter speeds. Sports photographers, press photographers and others live and die by this kind of low light performance.

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Speaking of sports and press photographers, another deeply important function of high-end cameras like these is auto-focus performance. Nikon re-worked the auto-focus systems in the D4s, even offering a new 5-point custom focus system to allow the user to define how they want their camera to focus. The goal is to allow this camera to instantly lock on focus of the intended subject in some very busy, high-action scenes. So when an NBA photographer has just milliseconds to capture Stephen Curry’s release on a three point shot, this camera is designed to be able to properly focus within that instant. When the starlet of the moment leaves her hotel with a new boyfriend, this camera is designed to focus before the swarms of other photographers block the shot. If that’s a bit too figurative for your taste, here’s the technical version direct from Nikon:

“Very precise adjustment of AF algorithms based on the Advanced Multi-CAM 3500FX autofocus sensor module enables certain acquisition of even erratically moving subjects and those exhibiting little in the way of contrast. D4S autofocus performs even better, keeping the acquired subject in focus, even when it is coming closer, or moving away, at high speed.”

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Nikon also updated the video offering of the D4s over its predecessor. It can shoot full HD video at a 60p framerate, making use of Nikon’s best sensor and lens mount offering. I don’t claim to be an expert on DSLR video, so I’d leave it to another writer to tell you why to choose this camera over a D800 or competitor’s offering for video production.

There is one quiet update that the D4s offers that shouldn’t be just an afterthought. The D4s introduces RAW S file format, a RAW file that is 1/4 of the size of a standard RAW image. If you’re a professional who does a lot of compositing work like me, this is music to your ears. When I’m shooting 60+ flash exposures to blend for my shot of this BMW 328d , this would mean my massive photoshop files that crush my computer would only be 1/4 as large. When I’m shooting complex flash composites of exterior architecture at dusk, the same benefit stands.

The new Nikon D4S will begin shipping this year for around $6,500. That won’t include any lenses, but if you’re in the market for a full frame flagship like this one, chances are that isn’t a concern.

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We live in strange times. The state of the gaming industry is on the verge of a profound transition, as gaming studios and console producers lag behind the pace of technological change around them. The launch of the Xbox One – which should have been a capstone event in gaming’s history – is likely to be seen as a dud in the rear view. The PlayStation 4 launch was far more exciting, and the console sales have largely followed suit. However, it’s not the new class of consoles that is set to shape the next few years of gaming, but the rise of a new force in the gaming world that few in the industry are prepared for.

There’s an unpleasant, underlying reality to next-gen consoles: Microsoft and Sony haven’t done anything particularly new or revolutionary with their systems. Don’t get me wrong – both consoles are veritable powerhouses, packed with more bells and whistles than I could possibly recount here. The problem is that, save for a few small innovations here and there, none of them area really worth caring about from a gaming perspective. Given the weak launch library of the two systems. The problem is that, in spite of all their power, in spite of all the cool stuff Sony and Microsoft has done, they’ve forgotten one key element: games. Neither the Xbox One nor the PlayStation 4 has a particularly worthwhile launch library; most of the ‘next gen’ games worth playing are readily available on the current generation.

There’s a reason we’re still hearing cries of stagnation rumbling throughout the industry, and why some are even going so far as to say we’re long overdue for another video game crash like the one that very nearly destroyed gaming back in 1983. While I could give many reasons why such a crash isn’t likely to happen – Virtual Reality, the explosion of mobile game development, Biofeedback, or the fact that games are currently the most popular form of digital content all come to mind – I do agree that console gaming could well be stuck in a particularly deep rut. It may well be that the industry needs a new competitor to burst onto the scene and bring about an end to that stagnation, similar to how Nintendo, Sega, and Atari saved gaming during the console crash.

Microsoft’s poor PR might well be the foot-in-the-door such a competitor needs.

See, the studio still hasn’t quite recovered from its significant blunders at E3, a fact reflected in the sales numbers of each console – 5.3 million for the PlayStation 4 versus 3.6 million for the Xbox One. Factor in that the former hasn’t even released in Japan yet, and there’s a fairly wide gulf between the two competitors, which doesn’t look like it’s going to be bridged anytime soon. It should come as no surprise that, in light of this, investors are calling for CEO Satya Nadella to drop its Entertainment and Devices division . Even in the face of the Xbox One’s sales numbers, Microsoft’s Xbox division is still heavily in the red, to the tune of several billion dollars. Though there’s currently no indication as to whether or not Nadella will listen to his investors, it’s clear that such a move would represent a crushing victory for Sony, and could open the doors wide for a new competitor to make their way into the living room space.

If Microsoft does indeed bow out of the console market, Google might well be the one to fill the void; it’s certainly well-equipped to do so.

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Is Google the Gaming Industry’s Sleeping Giant?

It’s no secret that Google’s already a major player in mobile gaming, holding a staggering 79% of the global smartphone market . It’s been putting in a concerted effort to solidify its presence with Google Play Games – an Xbox-Live or PSN-style service which features achievements, matchmaking, cloud saves, and identity services for both players and game developers. Coupled with Google’s decision to triple the number of categories on the Play Store this month, it’s clear that Google takes gaming very seriously – which is why it makes perfect sense for the organization to expand into the living room.

For one, there’s the fact that Apple – still Google’s major competitor in the smartphone market – intends to do just that. Rumor has it that Apple’s working on a new set-top box which will allow users to download apps straight to their TV, letting them play games without having to purchase a dedicated console. This rumored new product would replace the current Apple TV device, and would run on similar software to the iPhone and iPad. For Google to ignore such a move by Apple would be foolish at best, and downright dangerous at worst – and as they’ve proven many times in the past, the people who run the show at Google are anything but fools.

The rumors swirling around Apple aren’t the only indication that Google’s got something big in the works, either. There’s also evidence that it’s working on setting up its own first-party game development studio. Recently Noah Falstein – a renowned games industry veteran of over thirty years – updated his LinkedIn Profile , adding the title of “Chief Game Designer at Android Play Studio.” Similarly to how Microsoft, Sony, and Nintendo lead by example on their respective platforms – demonstrating to developers how they can leverage new features and techniques – first-party titles released by Google could very well show how games on Google Play are done. Google already does this with its Android apps, so it’s not actually that significant a leap for them to start doing the same with games, as well.

In terms of game development, the process could be helped along significantly by Google’s recent purchases in the AI field – in particular, the machine-learning firm Deepmind, which at the time of acquisition was working on software that could learn to play video games through its own errors and poor scores.

Android isn’t the only gaming space in which Google’s already got a significant presence, either. Google Chrome – which is currently the world’s #1 web browser – represents a powerful gaming engine in its own right through HTML5 and WebGL, and Google’s I/O 2013 conference featured a laundry list of awesome gaming demos for Chrome and Android, and the folks at Epic have actually managed to get the Unreal Engine 3 running in a browser . As such, though Android may well be where Google’s greatest strength in gaming lies, we certainly shouldn’t discount Chrome, which could easily be used as the backend for a console (or simply an on-board browser, a-la Internet Explorer on Xbox Live).

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What Will Google’s Awakening Look Like?

It should be clear by now what all this builds up to: Google is planning to launch a home gaming console of its own. As reported by the Wall Street Journal (which has a record of consistency where Google-related rumors are concerned), the company is hoping to design a device similar to Apple’s. Here, the inherent platform fragmentation of Android would be its greatest strength: the operating system is designed, after all, to adapt to a wide variety of different screen sizes and resolutions. What this means is that a set-top box running Android would be all-encompassing right at launch.

This device – known, I’m told, as the Nexus TV – is supposedly on track to launch in early 2014.

Google’s purchase of Flutter back in October could allow it to equip such a console with a Kinect-like interface, allowing it to utilize both voice and gesture-recognition in a similar fashion to the Xbox One. Though the base technology isn’t anywhere near as robust and powerful as the Kinect, it could serve impressively well for simple motions like a swipe. With a little more hardware development, Google could equip its theoretical console with a powerful motion-control peripheral.

Now, it’s worth mentioning that there’s a lot that could go wrong here. For one, we’ve been hearing rumors about a set-top box from Google for at least a year now, back when it was reported that the company was showing off a secret, gesture-controlled prototype at CES 2013 . There’s also the fact that the only successful living room product Google’s currently produced is the Chromecast, a dongle that allows for easy streaming from Chrome and Android. Apple, at least, already has a more powerful peripheral to base its rumored gaming device off of.

It’s also not outside the realm of possibility that the Nexus TV – if that is indeed what this device is called – could fail, and end up in the same category as the Chromebook or Google Buzz. Google’s far from the only big name eyeing the living room, and many are far more established in the games industry than the search giant: Valve, for example, hopes to put out a SteamOS console this year . If it beats the Nexus TV to the punch, Google might well have a difficult time recovering. At this point – knowing as little as we do about the product – it’s simply impossible to tell one way or the other if it’ll leverage Google’s mobile strength or simply be another Chromebook or Google Buzz-esque dud.

While many other fields in gaming are flourishing, console gaming has entered a strange sort of limbo. While it’s not necessarily stagnant, the market has certainly slowed, and is ripe for a powerful competitor to come in and upset the balance. Google could well be that competitor – but there’s an equal chance that this might represent yet one more failed endeavor from one of the most innovative companies in the world.

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